Google Site as a gamification resource center for asynchronous learning
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Abstract
Introduction. The lack of electricity in countries such as Ecuador makes it difficult to integrate modern educational tools and perpetuates a cycle of educational disadvantages. These outages affect the continuity of learning and impact the motivation and general well-being of learners. Objective. To generate a teaching strategy based on Google Site as a gamification resource center for asynchronous learning. Methodology. It has a quantitative, non-experimental approach; basic, based on its objective, descriptive according to its scope; documentary and field based according to its design; and, according to its temporality, it is transversal. The population was 38 first-year learners of the "Higher Technology in Penitentiary Security" degree from the night shift, at the Juan Bautista Aguirre Higher Technological Institute, who receive classes asynchronously due to power outages and who used Google Site, to whom a questionnaire of twelve questions was applied. Results. Students consider Google Sites to have an intuitive and easy-to-use design, they favor good organization of content, they find value in gamification as an effective strategy to increase their motivation; and they believe that using the activities offered in Google Sites can improve their grades. A teaching strategy based on Google Site was designed as a gamification resource center for asynchronous learning. Conclusion. The study highlights the effectiveness of Google Sites as a valuable tool for asynchronous learning in the "Higher Technology in Penitentiary Security" degree. Through the implementation of a teaching strategy focused on gamification, not only the motivation and commitment of students has been promoted, but also their ability to collaborate and communicate effectively. General area of study: education. Specific area of study: educational technology. Type of article: original.
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