Explorador Digital magazine is a peer-reviewed scientific journal that allows the dissemination of research in the areas of Education, Humanities and Art & Services, it is published in digital format on a quarterly basis.

Explorador Digital magazine is a peer-reviewed scientific journal that allows the dissemination of research in the areas of Education, Humanities and Art & Services, it is published in digital format on a quarterly basis.

  • Chief Editor: MSc. Pablo Homero Velastegui..
  • ISSN (online): 2661-6831
  • Frecuency: Trimestral
  • SJIF Magazine impact value:  [ SJIF 2022 = 5.982]
 
     

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Open Access

Explorador Digital is a strong supporter of open access (OA). All research articles published in Explorador Digital are completely open access.

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Arbitrated

Peer review process: committed to service to the scientific community. Explorador Digital uses a double-blind peer review process

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Indexed

The journal is indexed and summarized in Latindex Catalog 2.0, Latinrev, Google Scholar. Newspaper publication.

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Without payment

Ecxplorador Digital accepts original research articles and does not charge a publication fee.

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Vol. 9 No. 2 (2025): Gamificación

Published: 2025-04-03

Learning the Kichwa language in the technical baccalaureate

Introduction: The Kichwa language, native to the central Andes of South America, is not only a means of communication, but also a key component of Ecuadorian cultural identity. Spoken by millions of people in countries such as Ecuador, Perú, and Bolivia, Kichwa is essential to preserve the traditions, values and worldview of indigenous communities. Objectives: The objective of this study is to analyze the factors that influence the appropriation of the Kichwa language in reading and writing among technical high school students in the community of La Cocha, Zumbahua, Cotopaxi. Methodology: A qualitative research design is established, of documentary type, where the case study of the implementation of EIB in communities of Cotopaxi is conducted, analyzing the educational and cultural results. Results: The community faces the urgent need to strengthen the use of Kichwa in all its forms within the educational system, ensuring that students not only learn the language orally, but also in its writing, to preserve and revitalize this ancestral language. This diagnosis highlights the main problems of the community of La Cocha related to education, the use of Kichwa and socioeconomic limitations, in a clear and direct way. Conclusions: The Kichwa language is at serious risk of extinction in the community of La Cocha due to the predominant adoption of Spanish, driven by migration to the cities and the lack of opportunities to use Kichwa in formal and everyday contexts. This loss of language also leads to a decrease in the appreciation of Andean culture and a threat to the identity of the community. General area of study: education. Specific area of study: education. Type of item: original.

José Ricardo Chiguano Chasiquiza, Ramón Guzmán Hernández

6-24

Digital government and artificial intelligence in Ecuadorian local governments: a case study

This study analyses the current state of the implementation of digital government and the use of artificial intelligence (AI) in the GAD of Pujilí, in Ecuador. This allowed us to clearly identify the most common opinions among civil servants. The research was developed with a quantitative, descriptive and correlational approach, using a structured survey applied to officials of the GAD of Pujilí, which allowed us to obtain concrete data on the current state of digital government and the use of artificial intelligence. To analyse the results of the survey, basic statistical techniques were used, such as the calculation of percentages and the comparison of frequencies. Through a survey applied to officials from different areas, strengths such as the use of social networks and basic technologies were identified, as well as a positive attitude towards AI as a support tool. However, important limitations were also evident, such as the lack of specialised training, poor policy planning, low investment in technological infrastructure and institutional lack of knowledge on digital issues. Based on these findings, recommendations are proposed that focus on continuous training, the development of an institutional digital plan, the establishment of clear rules for the ethical use of AI and the promotion of strategic alliances.

Wilmer Romario Lozada Guanotuña, Bryan Marcelo Barragán Pazmiño

25-47

Development of skills for the application of competency-based learning

Introduction: Currently, innovative approaches in education cause significant changes in the training processes that are conducted. One of them corresponds to competency-based learning, which proposes a comprehensive development of the student through the consolidation of skills, attitudes and knowledge that are key in their performance in different spaces of reality. Objectives: Due to the importance of this approach, this article aims to analyze the main challenges and propose effective strategies to promote the development of skills that facilitate the implementation of competency-based learning in the classroom. Methodology: The methodology is based on a qualitative, non-experimental, documentary, and descriptive study based on a bibliographic review in the academic databases Scielo, Dialnet, Redalyc, Google Scholar, Scopus and Elsevier. The instrument used was the Prisma 2020 matrix. Results: The results obtained determine that the skills necessary for the application of competency-based learning correspond to conceptual, procedural, and attitudinal skills. Conclusions: It is concluded that the development of these skills, both in teachers and students, is a priority, because this approach demands a meaningful change in the traditional roles that have been implemented in the classroom. Teachers need to become guides in the training process and students must assume an active, autonomous, and responsible role in their learning process, which demands new teaching, evaluation, and participation processes. General area of study: Educational sciences. Specific area of study: Didactics and teacher training. Type of article: Systematic bibliographic review.

Katiuska María Bautista Mejía, Deysi González Piedrafita, Vilma Esther Moreno Ricard

48-64

Impact of gamification on reading and writing skills in higher education students

Introduction: education in general, goes through constant changes in each of its stages, even more so with technological advancement, where the linking of science with innovation, encourages the significant development of skills in students, even more so when the person must communicate or write texts, for this reason, eighth-year students of basic general education at the "Sagrado Corazón de Jesús" Educational Unit in the city of Latacunga, present very low levels of reading comprehension and clear writing, which impacts low academic performance in this area. For this reason, addressing reading and writing skills from the use of gamification, and based on previous research, positively favors learning, where learning by playing and overcoming challenges, motivates the student, and generates interest. Objective: to analyze the impact of gamification on the reading and writing skills of 8th grade students of Basic General Education at the “Sagrado Corazón de Jesús” Private Educational Unit. Methodology: the research paradigm is quantitative, with a quasi-experimental design for a single work group, cross-sectional, and using theoretical, empirical, and mathematical methods. A non-probability sample, with the intention of the researchers, is used, consisting of 20 eighth-year students in parallel basic general education “B”. Results: within the intervention, through a ten-question questionnaire validated by experts and analyzed for reliability, students showed favorable perceptions toward the use of gamification in the teaching and learning process aimed at acquiring reading and writing skills. In another sense, after administering the pretest and posttest to the study group, a 13.58% improvement was seen in text comprehension and subsequent writing. Conclusion: gamification, like the various existing innovative strategies, has a positive impact on reading and writing skills, since, by integrating technology into the learning process, students obtain better results compared to traditional teaching and learning methods in Language and Literature, where the combination of playful elements such as entertainment, challenges and challenges combined with curricular content, turn gamification into a strategy capable of fostering better skills and abilities in students both in reading comprehension and written production. General Area of Study: Education. Specific area of study: Language and Literature. Type of study: Original articles.

María Belén Guanotasig Cando, Jhomara Estefania Baño Claudio, Nelson Arturo Corrales Suárez

65-81

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