https://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/issue/feedExplorador Digital2025-03-26T17:49:57+00:00MSc. Pablo Homero Velasteguípublicaciones@cienciadigital.orgOpen Journal Systems<div id="inicio"> <p><strong>Explorador Digital</strong> magazine is a peer-reviewed scientific journal that allows the dissemination of research in the areas of <strong>Education, Humanities and Art & Services</strong>, it is published in digital format on a quarterly basis.</p> </div> <div class="additional_content"> <div class="container" style="width: 100%;"> <div class="row2"> <div class="aimcolumn aimleft"><img style="width: 140%;" src="/revistacienciadigital2/public/site/images/diego94/arte_cultura_grecia.jpg"></div> <div class="aimcolumn aimright"> <div class="journal-description"> <p align="justify"><strong>Explorador Digital</strong> magazine is a peer-reviewed scientific journal that allows the dissemination of research in the areas of <strong>Education, Humanities and Art & Services</strong>, it is published in digital format on a quarterly basis.</p> </div> <ul> <li class="show"><strong>Chief Editor:</strong> MSc. Pablo Homero Velastegui..</li> <li class="show"><strong>ISSN (online)</strong>: 2661-6831</li> <li class="show"><strong>Frecuency:</strong> Trimestral</li> <li class="show"><strong>SJIF Magazine impact value: </strong> [ <a href="http://sjifactor.com/passport.php?id=22200">SJIF 2022 = 5.982</a>]</li> </ul> <div> </div> <div><a href="https://scholar.google.es/scholar?hl=es&as_sdt=0%2C5&q=2661-6831&btnG=" target="_blank" rel="noopener"><img class="zoom2" src="/revistacienciadigital2/public/site/images/diego94/google-scholar-png2.png" width="116" height="33"></a> <a href="https://www.base-search.net/Search/Results?type=all&lookfor=Explorador+Digital&ling=1&oaboost=1&name=&thes=&refid=dcreses&newsearch=1" target="_blank" rel="noopener"><img class="zoom2" src="/revistacienciadigital2/public/site/images/diego94/base_logo_kl2.png" width="88" height="34"></a> <a href="https://search.crossref.org/?q=Explorador+Digital&from_ui=yes" target="_blank" rel="noopener"><img class="zoom2" src="/revistacienciadigital2/public/site/images/diego94/crossref3.png" width="95" height="43"></a></div> </div> </div> </div> <section id="what-we-do"> <div class="container-fluid2"> <h1 class="section-title mb-2 h1">Why publish us?</h1> <div class="row2 mt-5"> <div class="col"> <div class="card"> <div class="card-block block-1"> <h3 class="card-title">Open Access</h3> <p>Explorador Digital is a strong supporter of open access (OA). All research articles published in Explorador Digital are completely open access.</p> <a class="read-more" title="Read more" href="https://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/infolegal">Read more<em class="fa fa-angle-double-right ml-2"><!-- icon --></em></a></div> </div> </div> <div class="col"> <div class="card"> <div class="card-block block-2"> <h3 class="card-title">Arbitrated</h3> <p>Peer review process: committed to service to the scientific community. Explorador Digital uses a double-blind peer review process</p> <a class="read-more" title="Read more" href="https://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/about/submissions">Read more<em class="fa fa-angle-double-right ml-2"><!-- icon --></em></a></div> </div> </div> <div class="w-100"> </div> <div class="col"> <div class="card"> <div class="card-block block-3"> <h3 class="card-title">Indexed</h3> <p>The journal is indexed and summarized in Latindex Catalog 2.0, Latinrev, Google Scholar. Newspaper publication.</p> <a class="read-more" title="Read more" href="https://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/Indizacion">Read more<em class="fa fa-angle-double-right ml-2"><!-- icon --></em></a></div> </div> </div> <div class="col"> <div class="card"> <div class="card-block block-4"> <h3 class="card-title">Without payment</h3> <p>Ecxplorador Digital accepts original research articles and does not charge a publication fee.</p> <a class="read-more" title="Read more" href="https://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/about/submissions">Read more<em class="fa fa-angle-double-right ml-2"><!-- icon --></em></a></div> </div> </div> </div> </div> </section> </div>https://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/article/view/3276Gamification and professional technical perspectives in the rural context2025-02-10T17:48:35+00:00Verónica Patricia Ávila Torresvpavilat@ube.edu.ecAmarilis Isabel Campoverde Moscolaicampoverdem@ube.edu.ec<p>Introduction: The objective of the research was to explore the perspectives on gamified playful aspects and the development of technical-professional skills and interests in tenth-year students of basic education of the <u>Pluridocente Mayor Educational Unit "Abg. Juan Benigno Vela Hervás</u>", located in a rural context. Objectives: To identify criteria that relate gamified experiences and the technical and professional interest of students. Methodology: The study developed a qualitative approach, with a descriptive, explanatory, and cross-sectional scope. Focus groups were applied to students, teachers and parents and Interview with a manager. The population corresponds to the 25 students and representatives of the tenth year. 10 students, 10 parents and 3 teachers were selected. The following categories were explored: Gamified experiences and professional technical interest. The following criteria were investigated: Interest in gambling; Relationship between play and the development of technical skills; Experience between the game and technical skills; The professional technical interest from the game; Information on professional technical options; Professional interest; Relationship between play and learning; Relationship between the game and professional technical interest. Results: The importance of considering the specific needs and challenges of the rural context when designing and implementing gamification and professional development initiatives was highlighted, and opportunities were identified to integrate gamification as an effective tool in training and innovation in professional development in the rural sector, increasing students' confidence in their technical and professional skills. Conclusions: The analysis showed that, although there are challenges in the integration of games in the teaching process, both students, parents and teachers agree that their appropriate and well-structured use can be highly beneficial for the development of technical and collaborative skills. There is a consensus on the importance of gamified play activities in the educational process, which increases student motivation and commitment and encourages the development of collaborative and technical skills. General area of study: Education. Specific area of study: Methodology – Didactics. Item Type: Original.</p>2025-01-05T00:00:00+00:00Copyright (c) 2025 Explorador Digitalhttps://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/article/view/3310Impact of Wattpad as a didactic resource to internalize literary competence when writing and publishing poetry2025-02-15T14:29:14+00:00Lino Manuel Torres Guerrerolinguerreross@hotmail.comBetsy Brillit Duarte Jiménezbetsy_0001@hotmail.comLuis Eduardo Dier Luqueldier@ube.edu.ecGiselle Aurelia Rodríguez Caballero garodriguezc@ube.edu.ec<p><strong>Introduction.</strong> The incorporation of educational digital platforms to the development of literary competence when writing and publishing poetry is an urgency present in the current educational context, therefore, the need arises to associate Wattpad with the teaching and learning process with the purpose of offering experiences interactive and motivating learning programs for student-users both on the digital platform and in literary competition by internalizing reading, writing and linguistic skills. <strong>Objective.</strong> Evaluate the impact of Wattpad as an educational resource for internalizing literary competence through writing and publishing poetry in Basic General Education and Baccalaureate. <strong>Methodology.</strong> The research is being conducted during the 2024-2025 academic year at the Adalberto Ortiz Quiñonez School, focusing on a qualitative and quantitative approach, as well as the use of theoretical methods such as analysis-synthesis and induction-deduction, empirical methods such as interviews, surveys and classroom observations, and statistical methods such as descriptive statistics. The interview was applied to directors of the school, the survey of teachers around Language and Literature, and classroom observation to the subject of Language and Literature. <strong>Results.</strong> Being the object of study is the evaluation of Wattpad as an educational resource to internalize literary competence when writing and publishing poetry and, according to the interpreted results, it is determined that Wattpad is an educational, interactive, and appropriate digital platform to strengthen poetic knowledge. <strong>Conclusion.</strong> Wattpad, as an educational resource, offers a participatory, stimulating, and accessible space to internalize literary competence by writing and publishing poetry, allowing, through a teaching and learning process, teachers to share their poetic knowledge and student-users to strengthen reading, writing and linguistic communication skills and their confidence as writers. <strong>General Area of Study: </strong>Education. <strong>Specific area of study: </strong>Language and Literature and Educational Technology. <strong>Type of study:</strong> Original article.</p>2025-02-15T14:17:45+00:00Copyright (c) 2025 Explorador Digitalhttps://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/article/view/3321Didactic strategies based on TAC for the teaching of factorization2025-03-25T23:31:31+00:00David Alberto Jiménez Gamboadjimenez7752@uta.edu.ecElsa Mayorie Chimbo Cácereselsamchimboc@uta.edu.ecMayra Isabel Barrera Gutiérrezmayraibarrerag@uta.edu.ecWilma Lorena Gavilánes Lópezwilmalgavilanesl@uta.edu.ec<p><strong>Introduction:</strong> Didactic strategies based on <u>Learning and Knowledge Technologies (TAC</u>) involve an advanced planning of activities aimed at developing and reinforcing skills in the field of mathematics, specifically in factorization processes. <strong>Objectives: </strong>The main objective of the study was to determine the impact of TAC-based didactic strategies for the teaching of factorization in the subject of mathematics in the ninth grade of a public secondary school in central Ecuador. <strong>Methodology: </strong>The research focused on a qualitative-quantitative approach with a pre-experimental design and descriptive scope, oriented to a population of 28 students, whose ages range from 12 to 15 years. The methodological provision included the application of an initial survey; for which a questionnaire structured by 15 questions was used (3 multiple-choice, up to 14 options; and 12 multiple-choice questions according to the Likert scale, with 5 options); which was validated by experts and its reliability was carried out by Cronbach's alpha, having an index of 0.906. In addition, they were evaluated with pre-test and post-test tests with the aim of investigating the level of knowledge of the students in relation to factorization. After that, a satisfaction survey of the didactic strategies based on the TACs was used; for which the TAM model was used. <strong>Results: </strong>The results reveal that the didactic strategies based on TAC, as part of the Flipped Classroom methodology, improved the learning of factoring in students by 2.18 points. <strong>Conclusions: </strong>In the present study, various didactic strategies were identified based on technological tools applied to the area of mathematics, such as projects, problem solving, modeling, experimentation, games, ethnomathematics and workstations, integrated with tools such as YouTube, PowerPoint, Nearpod, Canva and evaluation platforms (Kahoot, Google Forms, Quizizz, among others). These techniques, together with the flipped classroom methodology, favored an effective teaching-learning environment. <strong>General area of study</strong>: education. <strong>Specific area of study: </strong>mathematics. <strong>Type of study: </strong>Original articles.</p>2025-02-28T00:00:00+00:00Copyright (c) 2025 Explorador Digitalhttps://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/article/view/3322Puppets as an active strategy in the development of linguistic macro skills2025-03-10T14:01:02+00:00Ligia Guadalupe Pila Toasaligia.pila3925@utc.edu.ecKatya Mercedes Grados Fabarakatya.grados8512@utc.edu.ec<p><strong>Introduction:</strong> effective communication in today's world represents one of the most important skills in the formation of human beings, where listening, reading, speaking, and writing appropriately facilitate social skills, interaction in the environment and the development of critical and reflective thinking. But according to the PISA 2022 studies and the INEVAL 2023 results, they reveal that students have low levels in the development of linguistic and literary skills. For this reason, the development of macro linguistic skills is fundamental within the training and comprehensive development of students, especially in the seventh-year levels of basic general education where they go through a transcendental change in education, where the contents of learning advances. <strong>Objective:</strong> to analyze the use of puppets as an active strategy for the development of macro linguistic skills in secondary basic education students of the Belisario Quevedo Educational Unit. <strong>Methodology:</strong> the methodology used in this research is applied with a quantitative approach, and with a quasi-experimental design, taking into consideration the main methods for the theoretical, empirical, and statistical-mathematical levels. <strong>Results:</strong> the results obtained in the research diagnosis through the survey and non-participant observation applied to 17 teachers indicate that students in the classroom do not adequately develop macro linguistic skills, but that, at the same time, teachers consider that The use of puppets would strengthen the classes where the cognitive, procedural and attitudinal part would completely improve in the development of communication, writing and oral skills; On the other hand, with the development of the quasi-experiment, it shows that 30 students representing 83.33% have improved the development of macro linguistic skills with the use of puppets as an active strategy. <strong>Conclusions:</strong> it is concluded that the use of puppets as an active strategy improves the development of macro linguistic skills in seventh-year students of general basic secondary education, allowing fluid development in their social context, in addition to representing abstract texts in living texts where Also develop emotions. <strong>General area of study:</strong> Education. <strong>Specific area of study: </strong>Language and Literature. <strong>Type of study:</strong> Original articles.</p>2025-02-28T00:00:00+00:00Copyright (c) 2025 Explorador Digitalhttps://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/article/view/3327Using digital tools to strengthen learning in second year high school students at the Albertina Rivas Medina Educational Unit2025-03-13T15:36:58+00:00Mayra Alejandra Nalvay Paucarmanalvayp@ube.edu.ecFara María De La Rosa Delgadofmdelarosad@ube.edu.ecMónica Patricia Salazar Tapiamonica.salazar8191@utc.edu.ecTatiana Tapia Batidasttapia@ube.edu.ec<p><strong>Introduction:</strong> The use of digital tools helps to strengthen meaningful learning by transforming traditional classes into dynamic, motivating, and collaborative experiences that help improve students' academic performance. These tools, combined with adequate teacher training, promote innovative strategies that respond to current educational needs. <strong>Objective:</strong> To analyze how the use of digital tools helps to strengthen learning in second-year high school students in the Philosophy subject<strong>. Methodology</strong>: The research adopts a theoretical approach based on constructivism and connectivism, combined with a descriptive, field, cross-sectional and non-experimental design. Through stratified random sampling and quantitative surveys, the same ones that analyze the perceptions and the impact of digital tools on meaningful learning. <strong>Results:</strong> The results of this survey mostly reflect an acceptance of using digital tools as an educational strategy since it strengthens participation, motivation and encourages meaningful learning; on the other hand, a minority of teachers and students who do not have the same perception and who must be approached to change this perspective. <strong>Conclusion</strong>: Students and teachers mostly recognize that the use of digital tools in the educational field strengthens and motivates their learning, and that their use develops their abilities, and they adapt to different learning styles. It is recommended that respondents who do not agree with using digital tools, and who do not recognize their advantages, investigate the reason for their refusal to provide the corresponding support and transform their vision. <strong>General study area:</strong> Education. <strong>Specific study area:</strong> Digital Environments. <strong>Type of study:</strong> Original article.</p>2025-03-06T00:00:00+00:00Copyright (c) 2025 Explorador Digitalhttps://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/article/view/3342Reducing technological illiteracy through teacher training at the Unidad Educativa Pujilí2025-03-26T17:49:37+00:00Lucy Carmita Moya Toscanolcmoyat@ube.edu.ecJaime Wilfrido Montesdeoca Matutejwmontesdeocam@ube.edu.ecÁngel León Coloma Carrascoalcolomac@ube.edu.ecHendy Maier Pérez Barrerahmperezb@ube.edu.ec<p><strong>Introduction:</strong> In today's digital age, the integration of Information and Communication Technologies (ICT) in education is essential. However, technological illiteracy among teachers represents a significant obstacle to educational quality. This article analyzes how teacher training can mitigate this issue, focusing on the Pujilí Educational Unit. <strong>Objectives:</strong> The main objective of the study is to examine the reduction of technological illiteracy through teacher training, analyzing various international studies and proposing relevant solutions. The research aims to diagnose the digital skills of teachers and their interest in participating in technological training processes. <strong>Methodology:</strong> An exploratory-descriptive methodology with quantitative and qualitative approaches was employed. A diagnosis of the digital competencies of 63 high school teachers was conducted through surveys, and a personalized training plan was proposed based on the results obtained. <strong>Results:</strong> The findings reveal that 68% of teachers lack adequate knowledge regarding the use of technological tools. Despite this, there is a notable interest in improving their digital skills. The training is proposed in modules, addressing tools such as Canva, Google Classroom, and Kahoot, with the aim of fostering a more dynamic learning experience. <strong>Competency Diagnosis:</strong> The results of the initial diagnosis indicate that many teachers feel comfortable using digital tools but lack specific knowledge about learning platforms. This underscores the need for continuous training tailored to the realities of the educational context. <strong>Discussion:</strong> The article highlights that ICT training is fundamental for teachers to effectively adopt technological tools. The results show an increase in teachers' confidence and familiarity with digital tools after training. It is evident that technological literacy not only improves educational quality but also reduces social inequalities by empowering teachers and students. <strong>Conclusions:</strong> The study concludes that teacher training is crucial to address technological illiteracy at the Pujilí Educational Unit. Although teachers show willingness and interest in improving their digital competencies, current training is insufficient. A training model is proposed that not only includes the use of technological tools but also promotes active methodologies and interactive strategies to ensure meaningful learning in the 21st century. <strong>Recommendations:</strong> It is essential for educational institutions to implement continuous training programs that address both basic and advanced technological skills. Additionally, it is suggested that training be adapted to the specific needs of teachers and conducted within a framework of trust and collaboration between educational institutions and teaching staff. <strong>General Area of Study:</strong> Education. <strong>Specific Area of Study:</strong> Pedagogy. <strong>Type of Article:</strong> Original.</p>2025-03-06T00:00:00+00:00Copyright (c) 2025 Explorador Digitalhttps://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/article/view/3343Playful games in teaching freestyle in children from 5 to 10 years old from Club Acuatic's Pelileo2025-03-26T17:49:57+00:00Fausto Geovanny Toainga Viteriftoainga2583@uta.edu.ecÁngel Aníbal Sailema Torres aa.sailema@uta.edu.ec<p><strong>Introduction: </strong>The problem addressed in this research focuses on the difficulties faced by traditional methods of teaching swimming, which tend to be repetitive and can generate demotivation and anxiety in children. <strong>Objectives: </strong>To determine the implications of playful games in the learning of the technical fundamentals of freestyle in children from 5 to 10 years of age from the Acuatic's Pelileo Club. The specific objectives were: (a) to diagnose the types of recreational games that exist for the teaching of swimming, (b) to analyze the motor development of children through submersion, breathing, jumping, floating and locomotion tests, (c) to evaluate the technical advances before and after the implementation of the recreational activities. <strong>Methodology: </strong>This study analyzes the impact of playful games on the learning of freestyle techniques in swimming in children aged 5 to 10 years. Using a quasi-experimental quantitative approach, children's motor advances in submersion, breathing, jumping, floating, and locomotion were assessed. The results show significant improvements in post-test tests, suggesting that playful games are an effective tool to improve learning for swimming. <strong>Results: </strong>This study analyzes the impact of the implementation of recreational activities on the learning of swimming freestyle techniques. Using a quasi-experimental design with a quantitative approach, motor improvements in 20 children were evaluated, measuring skills such as submersion, breathing, jumping, floating, and locomotion through pre-test and post-test tests. The main findings of the study reveal significant improvements in all the areas evaluated. In the immersion test, the percentage of children who reached a level of "Very Good" increased from 8% in the pre-test to 18% in the post-test. Notable improvements were also recorded in breathing and jumping, with increases of 7% and 5%, respectively. The areas of flotation and locomotion, which are crucial for freestyle mastery, showed significant advances, with locomotion being the most prominent, with an increase from 3% to 19% in the "Very Good" category after the playful intervention. <strong>Conclusions: </strong>The analysis of the results supports the hypothesis that playing games are an effective pedagogical tool for teaching swimming, especially in the development of complex motor skills. In addition to improving technical performance, this approach promotes a more relaxed and motivating learning environment, reducing children's fear and anxiety in front of water. This playful approach not only transforms the learning experience but could also be adopted as a standard practice in children's sports education to promote a comprehensive development of children, both technically and emotionally. In conclusion, this study recommends the integration of recreational activities into swimming teaching programs, particularly in the initial stages of learning. <strong>General area of study: </strong>Pedagogy. <strong>Specific area of study: </strong>Physical Activity and Sport. <strong>Item type:</strong> Original.</p>2025-03-06T00:00:00+00:00Copyright (c) 2025 Explorador Digitalhttps://cienciadigital.org/revistacienciadigital2/index.php/exploradordigital/article/view/3344Assessment of the digital teaching system among continuing education students in Ecuador2025-03-26T17:49:54+00:00Judy Imbaquingojmimbaquingod@ube.edu.ecTatiana Elizabeth Freire Benalcázartefreireb@ube.edu.ecJuan Eduardo Anzules Ballesterosjeanzulesb@ube.edu.ecWellington Isaac Maliza Cruzwimalizac@ube.edu.ec<p><strong>Introduction:</strong> This study explores the relationship between digital teaching systems and the quality of continuing education at a university in Guayaquil, Ecuador, following the COVID-19 pandemic. Objective: The overall objective was to assess students’ perceptions, identifying barriers, opportunities, and the impact on their educational experience. <strong>Methodology:</strong> A quantitative, cross-sectional, and correlational approach was used, applying a structured survey to 189 students from eight courses. The survey, based on a five-point Likert scale, included questions related to accessibility, interactivity, technical support, personalization, satisfaction, content relevance, learning outcomes, and professional applicability. <strong>Results</strong>: The results showed a strong and significant correlation between the digital system and educational quality (Spearman’s Rho = 0.968; p < 0.01). However, critical areas for improvement were identified, such as technical support, where 48.7% of students disagreed with its effectiveness, and content personalization, with 42.3% disagreeing. <strong>Conclusions:</strong> The findings highlight the need to optimize technological infrastructure, customize educational materials, and establish robust technical support systems. These strategies seek to improve the learning experience and ensure greater satisfaction and professional applicability of the courses. <strong>General area of study:</strong> Education <strong>Specific area of study:</strong> Technical and Professional Training. <strong>Type of study:</strong> Original articles.</p>2025-03-06T00:00:00+00:00Copyright (c) 2025 Explorador Digital