Fomentar del aprendizaje del vocabulario en inglés mediante la estrategia de gamificación. Un estudio preliminar
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Abstract
Este estudio se realizó para establecer la efectividad de la estrategia de Gamificación en la adquisición de vocabulario en el idioma inglés en los estudiantes del primer semestre del Programa de Pedagogía en Lenguas Nacionales y Extranjeras de la Universidad Técnica de Ambato. Se utilizó una metodología descriptiva y correlacional, y como técnica de recolección de datos se aplicó un pre-test y pos-test de conocimientos. En este estudio de investigación participaron 73 estudiantes (36 estudiantes estuvieron en el grupo de control y 37 en el grupo experimental). Los resultados del pretest mostraron que la mayoría de los estudiantes tenían un vocabulario limitado en la lengua inglesa. Por ello, se propuso el uso de la plataforma de aprendizaje Duolingo como estrategia de gamificación para mejorar el nivel de vocabulario que los alumnos demandan. Finalmente, se aplicó un pos-test, que mostró que los alumnos pasaron de un nivel básico a uno intermedio, estableciendo la efectividad de la estrategia de gamificación propuesta (plataforma de aprendizaje Duolingo) en la adquisición de nuevo vocabulario.
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